Welcome to JADsHome
Home of SCRegion for

Electronic
Arts' Official
website
Please see the
'To-do' section for an important note about config.bmp
I HIGHLY recommend SCTerraformer from Simtropolis if you want REAL region power once you've generated your random region
How do I use it then ?
The toolbar
·
- Save the region to your personal folder '(My
documents or your Profile directory - depending on your OS)\SimCity
4\Regions\'.
You will be prompted to enter a name for the region. A folder will be created
containing config.bmp, output.bmp and region.ini
See 'Importing your region into SimCity 4' section for
instructions on getting the map into SimCity 4
·
- Generate a new random region. Can also be selected from the
File menu or by pressing Ctrl+N
·
- Show the 3D map filled in or as a grid
·
- If painted (see above) superimpose a
grid showing each point (See the 'To-do' section for
proposed change)
·
- Change the size of the map and set the range for
some of the generation algorithms. Can also be selected from the File menu or
by pressing Ctrl+C
The configuration window
·
MAP SIZE - Self
descriptive really. Sets the size of the region. One unit is one small town
(red in config.bmp)
·
SEED - The map uses two
methods to generate. (See 'Faults' for the other). First it 'seeds' each point
on the map with a random height between 0 and the number set on this slider.
RANDOM SEED - Sets the Seed to a random value picked by the computer.
·
GROWTH - As the map is
generated each pass will raise or lower each point by a random value between 0
and this value. The lower the figure is the flatter the map will be.
·
FAULTS - The second
method the program uses (see 'Seed' for the first) is called Faulting. This
draws a line starting at a random point on any one of the sides and raises all
points to one side and lowers all points to the other.
This slider sets the amount of times a fault is generated. The more faults -
the longer the map will take to generate - but the more varied the result will
look. (See the 'To-do' section for a note on this)
·
EROSION - After being
generated the program 'smoothes' each point on the map to make it an average of
each of it's neighbours. This slider sets how many times this smoothing process
is run over the map. The lower this is set to the more bumpy the map will look.
·
GENERATE NEW MAP ? - If
ticked the program will generate a new region map when you select OK. If not a
flat map will be generated - handy if you want a different size canvas to start
with in SimCity 4.
·
DEFAULT - Set the
sliders back to their initial settings. This will set Growth to 15, Faults to
50 and Erosion to 6
·
OK / CANCEL - Create a
new map or leave settings as they were.
Rotating the 3D display
·
The 3D display can be
rotated using the numeric keypad.
4 , 6 - Rotate the map
left or right
2 , 8 - Rotate the map up or down
9 , 3 - Zoom in or out
1 , 7 - Tilt the map left or right
5 - Reset the diaply
See the 'To-do'
section for a note on rotation
Importing your region
into SimCity 4
·
If you don't want just
small cities load up and change the config.bmp file and change to the
following:
1x1 small cities (bright red) - 1 pixel
2x2 medium cities (bright green) - 2x2 pixels
4x4 large cities (bright blue) - 4x4 pixels
·
Open SimCity 4. When you
are on the region map press the middle button at the top of the display and
select your new region.
·
If you have changed the
config.bmp file and did it correctly you should see a blank region of the size
set in SCRegion configuration with only small cities or if you changed
config.bmp in your configuration
·
Press the
Shift+Ctrl+Alt+R keys together. Locate your My Documents / Personal folder
(depends upon your OS) and then the SimCity 4/Regions folder.
Click on 'Output.bmp' and press the load button.
·
After a pause (the
larger the map and the slower your machine the longer this will take) you
should be presented with your new region.
Note that it will not be exactly identical to the 3D map in SCRegion. Due to
the smoothing SimCity 4 uses some low islands may have gone under water.
To-do
·
CONFIG.BMP
·
Still a major bug in the
bitmap generation - leaves holes in the map. Be sure to load the file into
MSPaint or similar and edit it before use. See the 'Import'
section for more info on doing this
·
Allow user to set the
town sizes by point and click. Currently saves the config.bmp file out with all
cities as small (1x1 red) only
·
3D MAP
·
Sort out the rather
sloppy slow rotation !
·
Change the grid overlay
to show the configuration of town sizes from config.bmp
·
Track down and resolve
an OpenGL issue under Windows XP where the water shows as vertical bars instead
of flat ! Believe it to be a .NET framework change ! Thanks to David Jackman
for finding this one
·
Fault with the faulting
routine ;-) Currently appears to start from the top corner all the time.
·
3D map currently appears
'back to front' to what appears once imported into SimCity 4.
The program is Freeware but if you like it feel free to make any offers ;o) No
viruses or spam though please !!!
Email bug reports, suggestions, critisms or praise about the program here
(Please remember to REMOVE _NOSPAM from the end of the address when you
send the mail)
SimCity 4 is a
copyrighted name held by Electronic Arts (EA) and Maxis.